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GameMaster (talk | contribs) Created page with "Because GURPS uses 3d6, understanding the probability of rolling under a target can be non-intuitive, especially when coming from other RPG systems. To that end, here is a table showing you the likelihood of rolling ''at or below'' a target. {| |+ !# !Success |- |3 |0.46% |- |4 |1.85% |- |5 |4.62% |- |6 |9.25% |- |7 |16.2% |- |8 |25.92% |- |9 |37.5% |- |10 |50% |- |11 |62.5% |- |12 |74.07% |- |13 |83.79% |- |14 |90.74% |- |15 |95.37% |- |16 |98.14% |- |17 |99.53% |- |18..." |
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To that end, here is a table showing you the likelihood of rolling ''at or below'' a target. | To that end, here is a table showing you the likelihood of rolling ''at or below'' a target. | ||
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Latest revision as of 06:30, 25 May 2025
Because GURPS uses 3d6, understanding the probability of rolling under a target can be non-intuitive, especially when coming from other RPG systems.
To that end, here is a table showing you the likelihood of rolling at or below a target.
| # | Success |
|---|---|
| 3 | 0.46% |
| 4 | 1.85% |
| 5 | 4.62% |
| 6 | 9.25% |
| 7 | 16.2% |
| 8 | 25.92% |
| 9 | 37.5% |
| 10 | 50% |
| 11 | 62.5% |
| 12 | 74.07% |
| 13 | 83.79% |
| 14 | 90.74% |
| 15 | 95.37% |
| 16 | 98.14% |
| 17 | 99.53% |
| 18 | 100% |